Checklist: Design Class
This checklist helps make sure that a Design Class is modeled correctly.
Relationships
Related Elements
Main Description


Check Items
General
  • The name of the class clearly reflects the role it plays.
  • The description of the class clearly conveys the purpose of the class.
  • The class represents a single well-defined abstraction.
  • The class's attributes and operations are all essential to fulfilling the responsibilities of the class.
  • Each class represents a small, consistent and unique set of responsibilities.
  • The responsibilities of the class are well-defined, clearly stated, and clearly related to the purpose of the class.
  • Each class is relatively self-contained, and is loosely coupled to other classes.
  • The responsibilities of the class are at a consistent level of abstraction (i.e. high-level (application-level) and low-level (implementation-level) responsibilities are not mixed).
  • Classes in the same inheritance hierarchy possess unique class attributes, operations and relationships (i.e. they inherit all common attributes, operations and relationships).
  • The complete life-cycle of an instance of the class is accounted for. Each object is created, used, and removed by one or more use-case realizations.
  • The class satisfies the behavioral requirements established by the use-case realizations.
  • All requirements on the class in the requirement specification are addressed.
  • The demands on the class (as reflected in the class description and by the objects in sequence diagrams) are consistent with the class's state machine.
  • All responsibilities of the class are related, such that it is not possible for the class to exist in a system where some of its responsibilities are used, but not others.
  • No two classes have essentially the same purpose.
Generalization/Specialization
  • The generalization hierarchy is balanced, such that there are no classes for which the hierarchy is unusually flat or deep.
  • Obvious commonality has been reflected in the inheritance hierarchy.
  • There are no superclasses which appear to be merges of the attributes of the subclasses.
  • There are no intermediate abstract classes in the inheritance hierarchy with orthogonal properties, examples of which include duplicated subclasses on both sides of an inheritance tree.
  • Inheritance is used to capture common design abstractions, not primarily for implementation considerations, i.e. to reuse bits of code or class structure.
Naming Conventions
  • Class names indicate purpose.
  • Class names follow the naming conventions specified in project design guidelines.
Operations
  • The name of each operation is descriptive and understandable.
  • The state machine and the operations are consistent.
  • The state machine and operations completely describe the behavior of the class.
  • The parameters of each operation are correct in terms of both number, name and type.
  • Implementation specifications for each operation, where defined, are correct.
  • Operation signatures conform to the standards of the target programming language.
  • Each operation is used by at least one use-case realization.
Attributes
  • All relationships of the class are required to support some operation of the class.
  • Each attribute represents a single conceptual thing.
  • The name of each attribute is descriptive, and correctly conveys the information it stores.
Relationships
  • The role names of aggregations and associations describe the relationship between the associating and associated classes.
  • The multiplicities of the relationships are correct.
State Machines
  • The state machine is as simple as possible while still expressing the required behavior.
  • The state machine does not contain any superfluous states or transitions.
  • The state machine has a clear context.
  • All referenced objects are visible to the enclosing object.
  • The state machine is efficient, and carries out its behavior with an optimal balance of time and resources as defined by the actions it dispatches.
  • The state machine is understandable.
    • The state and transition names are understandable in the context of the domain of the system.
    • The state names indicate what is being waited for or what is happening, rather than what has happened.
    • The state and transition names are unique within the state machine (although not a strict requirements, it aids in debugging to enforce unique names).
    • Logical groupings of states are contained in composite states.
    • Composite states have been used effectively to reduce complexity?
    • Transition labels reflect the underlying cause of the transition.
    • There are no code fragments on state transitions which are more than 25 lines of detail code; instead, functions have been used effectively to reduce transition code complexity.
    • State machine nesting has been examined to ensure that nesting depth is not too deep to be understandable; one or two levels of substates are usually sufficient for most complex behaviors.
  • Active classes have been used instead of concurrent substates; active classes are nearly always a better alternative and more understandable than concurrent substates.
  • In real-time systems, capsules have been used to represent logical threads of control.
  • Error or maintenance states have been accounted for.
  • Substates have been used in lieu of extended state variables; there is no evidence of transition guard conditions testing several variables to determine which to state the transition should occur.
  • The state machine does not resemble a flow chart.
  • The state machine does not appear to have been overly de-composed, consisting of nested state machines with a single sub-state. In cases where the nested sub-state is a placeholder for future design work or subclassing, this may be temporarily acceptable providing that the choice has been a conscious one.